tag:blogger.com,1999:blog-20515496128527747992024-02-19T20:46:36.588-05:00Michael Q. ClancyMy personal blog/portfolio.Michael Clancyhttp://www.blogger.com/profile/07222094248697286258noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-2051549612852774799.post-88987221713492059512014-09-10T22:51:00.002-04:002014-09-10T22:51:15.698-04:00Checkout: Journey to Employee of the MonthI'm quite slow to update, but I've been <i>quite</i> busy - I like to work update when I have something to update.<div>
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This is <b>Checkout: Journey to Employee of the Month.</b></div>
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Checkout is a Twitch/Puzzle game designed to push the players memory and dexterity. As customers stream down the isle, it's your job to ring them as quickly as possible. Damaged goods and taking too long to bag results in a strike. Too many strikes and your shift is over! If you manage to impress all month long, you'll earn the title of Employee of the Month! </div>
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Checkout features Multiplayer, character creation and support for player created content, as well as freeplay alongside the game's story mode. Checkout was originally designed as a mobile, but I lacked the means to publish it, so I pushed for desktops. Checkout was made in Unity 3D.</div>
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For most projects, I'm usually working in groups and I never get to show what I'm capable of as an individual, and being a full time student didn't help. I decided to test the waters a bit and I wanted to give myself a week to finish a project. It quickly grew bigger and bigger, and turned into a 3 month long project and I'm quite happy with the results.</div>
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This project has taught me a lot, and I'm excited to move onto the next.</div>
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Checkout is anticipated to release before 2015. <i>Anticipated</i>.</div>
Michael Clancyhttp://www.blogger.com/profile/07222094248697286258noreply@blogger.com0tag:blogger.com,1999:blog-2051549612852774799.post-53633952142191272872014-01-26T15:51:00.001-05:002014-01-26T15:51:14.630-05:00Game - Epic University - SpritesEpic University is the game I'm currently working on, set to be released in 2014. I can't give out any information about the project as of yet, but what I can show you is a few of the minor assets I've been working on.<br />
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Some have been reworked and enlarged and some are simply upsaled.<br />
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<br />Michael Clancyhttp://www.blogger.com/profile/07222094248697286258noreply@blogger.com0tag:blogger.com,1999:blog-2051549612852774799.post-69228098291451654312014-01-26T14:46:00.001-05:002014-01-26T14:47:11.585-05:00Game - Misc. Tomb Raider Level Editor Screenshots<div class="separator" style="clear: both; text-align: left;">
I work on a lot of projects at one time. It keeps my busy, which is both good and bad. I'm always working, but projects take a while to finish (for those that do get finished).</div>
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Here are various screenshots of works I've done over the past year or so. Despite the rigid block-like nature of the editor, I think I'd made interesting things.<br />
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Normally, I'd give a full list of credits, but the list would be entirely too long for this particular post, but any outside resources that are not mine personally, I do not claim them as my own. However, the overall designs and compositions of my the spaces, as well as gameplay, is my own work.<br />
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<tr><td style="text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3yRjXG5qoheokEmEWpAybGPUxTNNprKM0eSr4lXB0OU4zPYSzn-fumdhRQ6zQT4L8pt369zV-q0DhhZboMF-QBHEPVPKMzXbbKax5x52otnNCr4KsUz4cMUCJXT-GYe1Ug4TWGZYKVeM/s1600/shot028.bmp" height="240" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Silent Echoes</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJPXqhVys-PFlblgVIIDCn_Bn2SqVZvslQxVoHm9nBn7jKZlizRvdQtl4XBAdytPfoLysnX0wcEQKsr8qiAJBR2h9LA8ZpwumSfUOTkrz9Wip6oHZyOqoTvsB-gcLsk-VjYt1TqZOsCvg/s1600/shot018.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJPXqhVys-PFlblgVIIDCn_Bn2SqVZvslQxVoHm9nBn7jKZlizRvdQtl4XBAdytPfoLysnX0wcEQKsr8qiAJBR2h9LA8ZpwumSfUOTkrz9Wip6oHZyOqoTvsB-gcLsk-VjYt1TqZOsCvg/s1600/shot018.bmp" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Silent Echoes</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUEUgtSA5x3bCrQcoVk3u4y9I4VpYaMa7_wvJXAmGVp4eW9XNyAm8PyvL7U9YwWXDDeZ7tToNLvFUWOovRNCaz5pWT2rFOAXx4vgyKz3w78ycBPKlxJ2rYpgUzlyj9vQ3CrooeNOG5-fo/s1600/shot020.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUEUgtSA5x3bCrQcoVk3u4y9I4VpYaMa7_wvJXAmGVp4eW9XNyAm8PyvL7U9YwWXDDeZ7tToNLvFUWOovRNCaz5pWT2rFOAXx4vgyKz3w78ycBPKlxJ2rYpgUzlyj9vQ3CrooeNOG5-fo/s1600/shot020.bmp" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Silent Echoes</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIBWbxZabLxvvyv2s1OCaG4hdSNJ6MHrkqX6lXEfOVHsT9rRIXJL3Q4sysBX6R0bvDrwIMvWwgNkD9z27nkR-kX_h2Qum-uUPcDxQ1P1uXTBG9N5QAR0ShYgx__6AGv_7R7jAHyu6JQno/s1600/shot001.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIBWbxZabLxvvyv2s1OCaG4hdSNJ6MHrkqX6lXEfOVHsT9rRIXJL3Q4sysBX6R0bvDrwIMvWwgNkD9z27nkR-kX_h2Qum-uUPcDxQ1P1uXTBG9N5QAR0ShYgx__6AGv_7R7jAHyu6JQno/s1600/shot001.bmp" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Beyond</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRsk6xNp0RMP_h1O04PVv_5BPxr5_n9Fjemkq6hdqm2sy-rlLQdqNIjDMvOhB6A3DioD_KgjJdfs_sK4YBXxHgIC_oLuwM2TvsYUuAFHm7MWixG1af3txcxUfY0qoX2fhLi7YZUCMv4rY/s1600/shot026.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRsk6xNp0RMP_h1O04PVv_5BPxr5_n9Fjemkq6hdqm2sy-rlLQdqNIjDMvOhB6A3DioD_KgjJdfs_sK4YBXxHgIC_oLuwM2TvsYUuAFHm7MWixG1af3txcxUfY0qoX2fhLi7YZUCMv4rY/s1600/shot026.bmp" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Beyond</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmJyunQfz0LsV1YVQU9J0Sozh3JhFaN163XJ39-_Xt7HUTX9-MbeET9VoDoKeowWNY7DHYvsK90x_qJ3ataB5gX7voqqYGLReWECL5dLAKKZi_CzHH8ubxtZnjF-OAA5FeF7cve7KT2zE/s1600/shot010.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmJyunQfz0LsV1YVQU9J0Sozh3JhFaN163XJ39-_Xt7HUTX9-MbeET9VoDoKeowWNY7DHYvsK90x_qJ3ataB5gX7voqqYGLReWECL5dLAKKZi_CzHH8ubxtZnjF-OAA5FeF7cve7KT2zE/s1600/shot010.bmp" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Beyond</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjhVYgm69ZcBwL4IbTZEhzmyAS4K9oz-lvTW9vJWSiWATSnb2WuDP6K-wIX8t31v-ToiRwtXC7WSPGyfvIS1LpswgBczUIeQWJ8AqPr2O6qjfOZ6_sCDcUxCxl-nQxvfxpyv6yAOf0DW4/s1600/259525_194138567300022_4858091_o.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjhVYgm69ZcBwL4IbTZEhzmyAS4K9oz-lvTW9vJWSiWATSnb2WuDP6K-wIX8t31v-ToiRwtXC7WSPGyfvIS1LpswgBczUIeQWJ8AqPr2O6qjfOZ6_sCDcUxCxl-nQxvfxpyv6yAOf0DW4/s1600/259525_194138567300022_4858091_o.jpg" height="179" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Collapsed Mine Shaft</td></tr>
</tbody></table>
<div style="text-align: right;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEcE4v9-S7hXUVa4DbSuDMyZkm_cxPABbkJlCJed-r7FSIHzOBdhBfRRlsiibK5FUHZHgqWnWCt4m6orVGY728VQRb6ZkFjCwqm_NCAfmhOpIQz-J7BrRRLy4VAtpWbXmTIM_tOB9HwvQ/s1600/bamboo.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEcE4v9-S7hXUVa4DbSuDMyZkm_cxPABbkJlCJed-r7FSIHzOBdhBfRRlsiibK5FUHZHgqWnWCt4m6orVGY728VQRb6ZkFjCwqm_NCAfmhOpIQz-J7BrRRLy4VAtpWbXmTIM_tOB9HwvQ/s1600/bamboo.bmp" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bamboo Forest</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWFGPScYKX9pRS5bzMAMbBs3FukFy2kF__ot6blmeClvU1nlD4a8jcMsKx7X_IMAsqR6SF7YGsxaTIZgX8GTpQ5FVIULVQz8mPCfkpbwnOtkpM6AyesrxBQQIn1TQylQlc4Gq1bnlFIgQ/s1600/shot112.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWFGPScYKX9pRS5bzMAMbBs3FukFy2kF__ot6blmeClvU1nlD4a8jcMsKx7X_IMAsqR6SF7YGsxaTIZgX8GTpQ5FVIULVQz8mPCfkpbwnOtkpM6AyesrxBQQIn1TQylQlc4Gq1bnlFIgQ/s1600/shot112.bmp" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bamboo Forest</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKouYEd1qvCD053Yijmf8FyTIV1gXJrrcVSmZotoM7Wid5u-tUpzpvuIZh_XODJsTgz9uQGjz_c1uJ_SSKAOMgcbE7yRbmQls6w6yIasblbJ4dqbXbFKBYXI5cC6ePSePuc3nGUAHFbWo/s1600/shot024.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKouYEd1qvCD053Yijmf8FyTIV1gXJrrcVSmZotoM7Wid5u-tUpzpvuIZh_XODJsTgz9uQGjz_c1uJ_SSKAOMgcbE7yRbmQls6w6yIasblbJ4dqbXbFKBYXI5cC6ePSePuc3nGUAHFbWo/s1600/shot024.bmp" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Color Theory</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8e0lQ79FORZRVYsAmmN8GKKa4G84VBYMbqHNSUPGQBvKB_c6_98oTOCdEV7zUhk8evju6qMK3nE_q1IaMf8h9vm9fdtgNu3-jBZDbOxlOMlhLZJnmeH37tUQRus4MxFBt7G1nxJSiDxU/s1600/shot029.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8e0lQ79FORZRVYsAmmN8GKKa4G84VBYMbqHNSUPGQBvKB_c6_98oTOCdEV7zUhk8evju6qMK3nE_q1IaMf8h9vm9fdtgNu3-jBZDbOxlOMlhLZJnmeH37tUQRus4MxFBt7G1nxJSiDxU/s1600/shot029.bmp" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Color Theory</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirLCiBxugNtmd4MUh3Obo5GyIlM-KuuJ8TCke4q23iUf_3WaJlUnC44ODmBhHAUamQKHj_zX763gv3rO01iVFgLYTHPTbRcMUgXutJhRDDZy9stL1xCR0JeSMbxW0ZsUcwIIL-f9HXlJM/s1600/shot054.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirLCiBxugNtmd4MUh3Obo5GyIlM-KuuJ8TCke4q23iUf_3WaJlUnC44ODmBhHAUamQKHj_zX763gv3rO01iVFgLYTHPTbRcMUgXutJhRDDZy9stL1xCR0JeSMbxW0ZsUcwIIL-f9HXlJM/s1600/shot054.bmp" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Color Theory</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLtLC3Sj_UHhSjEurFd3ZxKbZnRg9waJLVcnm_6y18dg5X5f6gAvWznjLbivCXDO0erugYht68xLvfX_4q2iHiO38UtDyjfpZa0gr-Bk-0cAzjZIBSSCW9NbP8kClb_bG6vRcSSMAaTc8/s1600/shot055.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLtLC3Sj_UHhSjEurFd3ZxKbZnRg9waJLVcnm_6y18dg5X5f6gAvWznjLbivCXDO0erugYht68xLvfX_4q2iHiO38UtDyjfpZa0gr-Bk-0cAzjZIBSSCW9NbP8kClb_bG6vRcSSMAaTc8/s1600/shot055.bmp" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Color Theory</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicJExKpKhR3phD_VxqBYrBIET7s11TsaX127rbl0J6aOZ49-v4SpGoXI4IAhivfc000gC44awIUp4ptOFrfXbEkB4p5Vf5wTOpIyhnCInfoiYFV7foM0jlTcEV-W1QLVrQ19bZ19RNeW8/s1600/shot056.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicJExKpKhR3phD_VxqBYrBIET7s11TsaX127rbl0J6aOZ49-v4SpGoXI4IAhivfc000gC44awIUp4ptOFrfXbEkB4p5Vf5wTOpIyhnCInfoiYFV7foM0jlTcEV-W1QLVrQ19bZ19RNeW8/s1600/shot056.bmp" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Color Theory</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKS-G5bX4zXevg7FD4f8gLAV7ntzccApehOABVTo3BMQWxfJEmyIn1H1MfNhbcum7mwbDQ0nG0Pg6goSCjZiziIS_WJF0PheVovRDLmh5q-i4fBKjJOMC_66StlT665Mq3BDk9LoqvdIY/s1600/shot011.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKS-G5bX4zXevg7FD4f8gLAV7ntzccApehOABVTo3BMQWxfJEmyIn1H1MfNhbcum7mwbDQ0nG0Pg6goSCjZiziIS_WJF0PheVovRDLmh5q-i4fBKjJOMC_66StlT665Mq3BDk9LoqvdIY/s1600/shot011.bmp" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Research and Development</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-osthOvutX3Y2mX_YNyJhyTIW8gUySrlnc1BKcIyeuum4Wb2UqHfg6DEtnjwqV6mO1ORE7fQ0CVsIf7krZcEEze-hcafKHfNd4SSSfZNMFJy1-IpnmZmIaCBIhFzNMoJLGZe2ZwExXwc/s1600/shot090.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-osthOvutX3Y2mX_YNyJhyTIW8gUySrlnc1BKcIyeuum4Wb2UqHfg6DEtnjwqV6mO1ORE7fQ0CVsIf7krZcEEze-hcafKHfNd4SSSfZNMFJy1-IpnmZmIaCBIhFzNMoJLGZe2ZwExXwc/s1600/shot090.bmp" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Research and Development</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6k_fPoZJ0OASo9i7Fyl_ojDEcnokcKgkhwAc6Hd5G5IrZ3kbD5AhYNU96d2ZNDGYkaIYqD8qIDUp2gnWSrvDmKtmdp1bkog9EjvY-nSVC_Wv1VCYd2b0i7LzGsXkLVpmqeBiV9Hxj7Vg/s1600/BTB_NL.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6k_fPoZJ0OASo9i7Fyl_ojDEcnokcKgkhwAc6Hd5G5IrZ3kbD5AhYNU96d2ZNDGYkaIYqD8qIDUp2gnWSrvDmKtmdp1bkog9EjvY-nSVC_Wv1VCYd2b0i7LzGsXkLVpmqeBiV9Hxj7Vg/s1600/BTB_NL.bmp" height="320" width="95" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Back to Basic Competition - Northern Legends</td></tr>
</tbody></table>
<br />Michael Clancyhttp://www.blogger.com/profile/07222094248697286258noreply@blogger.com1tag:blogger.com,1999:blog-2051549612852774799.post-51505538838605256172014-01-26T13:34:00.000-05:002014-01-26T13:43:09.807-05:00Game - Murder at Willow Creek (2013)I think 2013 was a good year for me, in games. I got to do a lot and experiment a little, and I'm proud of that. It's insane working on three games at one time (and modding projects on the side, as well as smaller games before that within the same year). One of the games I got to do was a board game, Murder at Willow Creek.<br />
<br />
It was for a class. Some of us were asked to create games for the class to make. I'd wanted to make a horror game for a while (the games I'd worked on before were a drinking game and a game about working and shopping in a mall). The premise of the game is themed after a group of campers traveling to an abandoned camp ground to get evidence of the murders that'd taken place years ago. A few of the students resonated with my project and we began production.<br />
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I wanted the game to be presented from a planning perspective, and having the board looks like a blueprint, with colored pieces placed on top, moving within the boxes.<br />
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Players with different advantages and disadvantages take turns traveling to different buildings, collecting evidence, and taking the evidence to a boat house, avoiding the murderer along the way. Everyone alive must leave together. Players can hide in bushes (Xs on the board), and hide inside of buildings to avoid being killed.<br />
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Players are required to take turns, plan out moves ahead of time, and work within the group in order to assure success.<br />
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I was in charge of rules and the boards creation, below. I really wanted to strike a book balance between blueprint and game board. Sadly, players were still a little confused and my presentation needed to be clearer. I'm still pleased with the boards creation and I put a lot of time into it.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9Vv2Lej6BNCikSeC1kr9zo8u4iC4ngevD4Yc27JltxK3OXve491w000uGJucSagrx9RL8ak0adniD2dn1XSYr0hLVyuSA2EuINqpnSuVHterxUAkVZpBcTYDMGYZ9DOGxLfZ4pRRNKKg/s1600/GAME.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9Vv2Lej6BNCikSeC1kr9zo8u4iC4ngevD4Yc27JltxK3OXve491w000uGJucSagrx9RL8ak0adniD2dn1XSYr0hLVyuSA2EuINqpnSuVHterxUAkVZpBcTYDMGYZ9DOGxLfZ4pRRNKKg/s1600/GAME.bmp" height="240" width="320" /></a></div>
<br />Michael Clancyhttp://www.blogger.com/profile/07222094248697286258noreply@blogger.com0tag:blogger.com,1999:blog-2051549612852774799.post-46390416531554761552014-01-26T13:16:00.000-05:002014-01-26T13:16:03.375-05:00Game - Untitled Game (2011)This is just a few things made in a group setting a few years back, in a club. I don't know whatever happened to the game, but I still have the worked I've done for the game. The process of the game's creation was pretty shaky, but I'm happy I've got something to show for it.<div>
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Michael Clancyhttp://www.blogger.com/profile/07222094248697286258noreply@blogger.com0tag:blogger.com,1999:blog-2051549612852774799.post-46021003612628833472014-01-26T12:55:00.002-05:002014-02-06T11:40:45.902-05:00Game - Doomsday (2011)I don't know why I didn't add the game to my blog earlier.<br />
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Doomsday was a group project that I was put in charge of for a class the fall of 2011. I was in change of scripting, in Game Maker. While art wasn't my job, I still did some. Most of the art I did was effects (like scrolling heat, mist, dust, rain and snow), some background art. On top of art and scripting, I was the gameplay designer and story writer.<br />
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Our prototype was finished early - this was because the gameplay itself was simple. This allowed us to pool all of out effort and into making the game more than just a simple shooter. We could add a campaign with a story, freeplay level, cheats, unlockables, upgrades, multiple enemy types and even a few options and mini-games.<br />
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The story of the game was a playful mix of key events in earths history, like the extinction of the dinosaurs, the ice age and even Roswell, blended along with some light religion, science and alien motifs; it's as historical as it is silly. As the campaign progresses, the background remains the same, but the effect color palettes change. Realistically, the stars would not change position all that much, but for differentiation, colors and effects alternate and change.<br />
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This was a lot to focus on at one time, bouncing back and forth between technical and art, but we're given the title of best game in class, so our collaborative efforts paid off. Given the opportunity, I'd actually restart the project and start refining the project. If not a complete recreation, a sequel. This project taught me a lot, from group manage to pipeline work flow and it's one of the best and most fun I've ever worked on, even with the games oversimplified gameplay.<br />
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Doomsday was finished late fall of 2011. It is currently released <a href="http://www.sendspace.com/file/6xv06l">here</a>/<a href="http://bloomfield-gamedev.net/">here (scroll down)</a> to the public, finished and completely playable, though a little buggy.<br />
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Below is a selection of screens of things I've worked on. Mostly backgrounds, unless stated otherwise.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnEhusgm-9bzdSK2EychgARY-TbrXiTRDD_w_ZeAy9rRgAQByWodogS_U5zEkEQtyq6atcS-jEigZ5N_OAUHOASFSDIfNvLSjTTHzR7faiemoF9OYrXHMPivLa3UmrlOC3ofMBMBOA3EE/s1600/Doomsday+2014-01-26+11-50-33-91.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnEhusgm-9bzdSK2EychgARY-TbrXiTRDD_w_ZeAy9rRgAQByWodogS_U5zEkEQtyq6atcS-jEigZ5N_OAUHOASFSDIfNvLSjTTHzR7faiemoF9OYrXHMPivLa3UmrlOC3ofMBMBOA3EE/s1600/Doomsday+2014-01-26+11-50-33-91.jpg" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Main Menu<br />
Collaborative effort between Lorren Merritt and myself.<br />
Text art and sprites done by Darius Ray.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyFPJZGF4aWfDbdWvExUbkh5YEgk4J8GkNx4V60gAnDxNjp5A9kawoDPlwXNJUFKNvsQKsEglxWpMJws-JZaV00gVI59xeVkXtgHm7O41HqzR8_KMg-sWfCkJEmWvwT6d-LHexysrprJU/s1600/Doomsday+2014-01-26+11-51-48-84.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyFPJZGF4aWfDbdWvExUbkh5YEgk4J8GkNx4V60gAnDxNjp5A9kawoDPlwXNJUFKNvsQKsEglxWpMJws-JZaV00gVI59xeVkXtgHm7O41HqzR8_KMg-sWfCkJEmWvwT6d-LHexysrprJU/s1600/Doomsday+2014-01-26+11-51-48-84.jpg" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Freeplay - Aurora<br />
Sprites done by Darius Ray.<br />
I was just playing with the scrolling effect and I thought<br />
the effect was nice. Light usage of blues, purples and oranges,<br />
as well as falling dust - creates a magical effect.</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6bfaereKIy4pZFNJrsv8scT_q8qzDQ3-PxhHq2xJPtOLfMi-6EdUJ-3-BeK1hvpS1-DIg5xYGEOa0GnMLFCu_Em4YZadQN1SkujRqn_3WMKva0ottsBrOhz0E7Mf-DBvovAV1V5Ufwmk/s1600/Doomsday+2014-01-26+11-54-22-52.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6bfaereKIy4pZFNJrsv8scT_q8qzDQ3-PxhHq2xJPtOLfMi-6EdUJ-3-BeK1hvpS1-DIg5xYGEOa0GnMLFCu_Em4YZadQN1SkujRqn_3WMKva0ottsBrOhz0E7Mf-DBvovAV1V5Ufwmk/s1600/Doomsday+2014-01-26+11-54-22-52.jpg" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Freeplay - Home<br />
Home is a level that plays with sound, timing and atmosphere.<br />
Home is one of the few levels inspired by Earth, and there's<br />
rain and heavy fog. The music track is straight rain and<br />
thunder, so I was forced to sync the lighting effect to the music.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilfC9WtfblXhCG8lByr0RCDjvkFSEzliu6yKR7GKVvDammjZLo19-zEdi4D6AJjy2ChYteVXrlOnQRP_5BdrcKT_bRLiJ7WH7vdurLLBd734oxlwNvLILLKy-8RAeKkNjnczalCBf7iRg/s1600/Doomsday+2014-01-26+11-52-48-53.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilfC9WtfblXhCG8lByr0RCDjvkFSEzliu6yKR7GKVvDammjZLo19-zEdi4D6AJjy2ChYteVXrlOnQRP_5BdrcKT_bRLiJ7WH7vdurLLBd734oxlwNvLILLKy-8RAeKkNjnczalCBf7iRg/s1600/Doomsday+2014-01-26+11-52-48-53.jpg" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Freeplay - Abstract<br />
Background art done by Lorren Merritt.<br />
Abstract is an altered version of the game in freeplay mode.<br />
The goal is to change the colors of the white spheres to score<br />
point. Change it too much, and you don't get any points.</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqYAu47VYPTKWIJTngjwB7c3wct_2sbnqwTvE1kiUpVfUBVUdiOonTAzbSNi9p0ZSA6RXLhOAMK_ZckmTayiblPTU9yGwtQzKjr5it6zo14oy0_PVSV_ZBzPgt8vNVR4Ha28DrdtHxnz0/s1600/Doomsday+2014-01-26+11-54-35-31.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqYAu47VYPTKWIJTngjwB7c3wct_2sbnqwTvE1kiUpVfUBVUdiOonTAzbSNi9p0ZSA6RXLhOAMK_ZckmTayiblPTU9yGwtQzKjr5it6zo14oy0_PVSV_ZBzPgt8vNVR4Ha28DrdtHxnz0/s1600/Doomsday+2014-01-26+11-54-35-31.jpg" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Freeplay - Level Select Hub<br />
I had trouble figuring out what to do with the Level Select hub.<br />
I wanted to display what the levels looked like before playing,<br />
contrary to the campaign, where there's meant to be more intrigue<br />
and mystery.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjseEXw57q3KrNBeNs3I5lysMraKhHy7Z3oYd0_Lvq-bJO4a-RUZDj59Q4AEn8PYOA49dkzrnQ-W91Dg4MaiZydVWcIkSm3eM8FgWCQ563bJjaS8OuSO5mSxuXN6zbBppddBX_No4yliXA/s1600/Doomsday+2014-01-26+11-55-47-74.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjseEXw57q3KrNBeNs3I5lysMraKhHy7Z3oYd0_Lvq-bJO4a-RUZDj59Q4AEn8PYOA49dkzrnQ-W91Dg4MaiZydVWcIkSm3eM8FgWCQ563bJjaS8OuSO5mSxuXN6zbBppddBX_No4yliXA/s1600/Doomsday+2014-01-26+11-55-47-74.jpg" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Campaign - Level Select Hub<br />
Sprite work by Darius Ray and myself.<br />
Each of the colors spheres represents a different level that<br />
hasn't been unlocked. As you unlock more, the planets<br />
are filled in. I did all the planets and spheres.</td></tr>
</tbody></table>
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Additional Credits:</div>
<div>
-Matthew Hurley - Background Art (not shown), Sprites</div>
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-Joshua Wozniak - Theme music</div>
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-Additional sounds from various internet sources</div>
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Tools used (Myself):<br />
Game Maker<br />
Gimp<br />
Photoshop<br />
Google</div>
Michael Clancyhttp://www.blogger.com/profile/07222094248697286258noreply@blogger.com0tag:blogger.com,1999:blog-2051549612852774799.post-21052914321391616842014-01-26T10:07:00.000-05:002014-01-26T12:57:41.873-05:00Game - Time: The Mystic Trials - Tile Sheets (2013)It's been a long time since my last post. A very long time. I'm not much a blogger...<br />
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Usually, I prefer to play a much more active role in my projects, but for this particular group project, I decided to (and at times, had no choice) to take a smaller, but important role within the group. My task was to create background art. I didn't have the means, time or overall skill to create 4 backgrounds in pixel art within the span of 3 months, as well as maintaining classes. However, what I did was create tile sheets and I turned those into backgrounds.<br />
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The only set that wasn't created by entirely was the last, which required some editing.<br />
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Time was completed the Spring of 2013.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWyhm3crqPZEFICIR17Ne0iq5rieVRdJQzdECwVJP_FVmwImTe0BrWvyNVG-O_qViL4bawLQgYsKBgJFRsRjeQtVPIXe6CSt0u9vYfvbfookx42_WmAtunviom1GF8z4OJK_UjyDJ3SJo/s1600/tile_pompeii.BMP" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWyhm3crqPZEFICIR17Ne0iq5rieVRdJQzdECwVJP_FVmwImTe0BrWvyNVG-O_qViL4bawLQgYsKBgJFRsRjeQtVPIXe6CSt0u9vYfvbfookx42_WmAtunviom1GF8z4OJK_UjyDJ3SJo/s1600/tile_pompeii.BMP" height="320" width="106" /></a></div>
Tools used:<br />
MS Paint<br />
GimpMichael Clancyhttp://www.blogger.com/profile/07222094248697286258noreply@blogger.com0tag:blogger.com,1999:blog-2051549612852774799.post-83113228211896465782012-10-16T14:39:00.001-04:002012-10-16T14:40:18.206-04:00Some Video Game Concept ArtI should blog more. I really should.<div>
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I work on a lot of stuff, because of school, but I tend not to upload anything. I just never get around to it - not out of laziness, but blogging isn't one of my "to-do list" priorities. Recently, I drew a series of life drawings for my life drawing class (that will never see the light of day XD), and a few others for my illustration for games class, which I should upload, as they are directly related to the image below. Here's a GIMP render of a scene from a game I'm working on.</div>
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The image itself was rushed, I admit, therefore imperfect, like the lighting/shading is off, but I like the general feel of the picture, so I left it as is. I've never done an image like this before, and even if it's the ugliest image in the world, I'm proud of myself for having done it. Of course, they get better, but I like this for what it is.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnr3_x8t31fWFCePXCgHHHSWpyHS8j5I-RIOLoJGMLIWpW-zgSBYeCAgLBh-nc1eb9tt_bh6pL8jdwU3idhAOP_7saWFHILHuaxYaarsAtYPrU859ZlQbsHWAmJlRbc6Grx5u8Sq8z_FU/s1600/CABINFINAL.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnr3_x8t31fWFCePXCgHHHSWpyHS8j5I-RIOLoJGMLIWpW-zgSBYeCAgLBh-nc1eb9tt_bh6pL8jdwU3idhAOP_7saWFHILHuaxYaarsAtYPrU859ZlQbsHWAmJlRbc6Grx5u8Sq8z_FU/s320/CABINFINAL.png" width="320" /></a></div>
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Tools used:<br />Gimp<br />Google (I took a bunch of images off the internet. Thanks to all of you!)</div>
Michael Clancyhttp://www.blogger.com/profile/07222094248697286258noreply@blogger.com0tag:blogger.com,1999:blog-2051549612852774799.post-5537189731706964652012-05-08T13:53:00.000-04:002012-05-08T13:54:05.674-04:00Maya RendersThese are a few things (assignments) I've done during my spring semester of my Sophomore year in college (current as of now). I have a preference for modern aesthetics, such as clean lines, gentle curves, and bold colors. Some people say I should branch out and try something new, which is true, but I don't mind having a style.<br />
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<b><u>Fish Tank Thingy</u></b></div>
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<b><u>Fish Tank Thingy - Close-Up </u></b></div>
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<b><u>Unorthadoxoscope</u></b></div>
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<b><u>Head in a Box</u></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL5rWINfLr0DhJA18bAMLuccl-4Im9KAyUC-3QEfCbBT4Na2hnJGSzO3cPu9ZiUNAEsaUGET95g7r1rs0s0tRrxJRzwNXx3y7dptOWbl5rOozkfnbKBTH-JzYRg1hhJlu6wfWnCiklco0/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL5rWINfLr0DhJA18bAMLuccl-4Im9KAyUC-3QEfCbBT4Na2hnJGSzO3cPu9ZiUNAEsaUGET95g7r1rs0s0tRrxJRzwNXx3y7dptOWbl5rOozkfnbKBTH-JzYRg1hhJlu6wfWnCiklco0/s320/1.jpg" width="320" /></a></div>
<br />Michael Clancyhttp://www.blogger.com/profile/07222094248697286258noreply@blogger.com0tag:blogger.com,1999:blog-2051549612852774799.post-23715113190768484662011-06-27T20:57:00.001-04:002011-06-27T20:59:20.809-04:00Pop Fusion<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-OkZEKm2qRX2NZwuiLXCJTLpF05h1EcWPAu6Xv-LC-m0Fu1G_GrKGMX6XP9NUiJmbJxlLkkQ-ouWmMwEXS6raIdMH6wCHPqoutLejAoRx5GguWjTl2S32OEHgr93qzzU77mJT7jS4iEw/s1600/POP_FUSION.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-OkZEKm2qRX2NZwuiLXCJTLpF05h1EcWPAu6Xv-LC-m0Fu1G_GrKGMX6XP9NUiJmbJxlLkkQ-ouWmMwEXS6raIdMH6wCHPqoutLejAoRx5GguWjTl2S32OEHgr93qzzU77mJT7jS4iEw/s320/POP_FUSION.bmp" width="320" /></a></div><br />
This is what I did for fun in my free time. I wanted to, finally, upload something that wasn't school related, or a major project - just fun. I didn't want to edit too much (things like cropping) because I worked hard on the ENTIRE Image.<br />
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Tools Used:<br />
-MS Paint<br />
-Gimp.Michael Clancyhttp://www.blogger.com/profile/07222094248697286258noreply@blogger.com0tag:blogger.com,1999:blog-2051549612852774799.post-15496901622793878952011-03-14T14:42:00.003-04:002011-03-23T09:13:35.339-04:00Rotating Save CrystalI volunteer for different projects (not often, since the groups are kind of crazy in terms of development), but the group I chose to work for wanted a save crystal in the game. I wanted it to bob up and down while turning, but I never got around to it. It's not all that hard - some basic calculations involving dividing the number of frames by the total degree of rotation and further adding it to the objects - but I left it sitting for a while. The team isn't in a rush, and they like it so far, but I just chose to leave it alone for now. The only problem I have it that it doesn't glow that way I want it to. It shines though, which I enjoy. Texturing this was slightly annoying, since I do NOT UV map (the measures I go to texturing higher poly objects is just ridiculous and tedious), but the benefits are well worth it.<br />
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<div class="separator" style="clear: both; text-align: center;"><object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/wZnxcFbEz_o/0.jpg" height="266" width="320"><param name="movie" value="http://www.youtube.com/v/wZnxcFbEz_o&fs=1&source=uds" /><param name="bgcolor" value="#FFFFFF" /><embed width="320" height="266" src="http://www.youtube.com/v/wZnxcFbEz_o&fs=1&source=uds" type="application/x-shockwave-flash"></embed></object></div><div class="separator" style="clear: both; text-align: center;">Crystal Done Sept. 18. 2010</div>Materials used:<br />
TRLE<br />
NGLE extension.<br />
Metasequoia<br />
MS-Paint<br />
Gimp<br />
WadMerger (animation)<br />
StrPix (texturing)<br />
Fraps<br />
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<div style="color: #006677; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 15px; line-height: 20px; text-align: left;">Game Resources Used:</div><div style="color: #006677; font-family: 'Trebuchet MS', Trebuchet, sans-serif; font-size: 15px; line-height: 20px; text-align: left;">Tomb Raider 4 - Sounds</div>Michael Clancyhttp://www.blogger.com/profile/07222094248697286258noreply@blogger.com0tag:blogger.com,1999:blog-2051549612852774799.post-62698200297559089752011-03-09T23:07:00.001-05:002011-03-09T23:17:13.104-05:00Some 3d ModelsThese are a few models I did a while back. Since I've been using an older engine, I've been forced to use lower poly models (letting the textures do most of the work) but I think I do did well, given the limitations.<br />
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<div style="text-align: center;">A pistol, Done in 2009</div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://img42.imageshack.us/img42/953/pistolw.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://img42.imageshack.us/img42/953/pistolw.jpg" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
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</div><div style="text-align: center;">A Fountain, Done in 2008</div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://img534.imageshack.us/img534/2868/fountainy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="273" src="http://img534.imageshack.us/img534/2868/fountainy.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;">And a more recent model - a tipped ottoman and pillows, Done in 2011.</div><div class="separator" style="clear: both; text-align: center;">I still have to abide by the rules of low poly models. Sad, but true.</div><div style="text-align: center;"><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://img849.imageshack.us/img849/5430/stuffsl.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="254" src="http://img849.imageshack.us/img849/5430/stuffsl.png" width="320" /></a></div><br />
</div>Tool Used:<br />
MetasequoiaMichael Clancyhttp://www.blogger.com/profile/07222094248697286258noreply@blogger.com0tag:blogger.com,1999:blog-2051549612852774799.post-37908702425792882922011-02-07T16:14:00.005-05:002011-03-14T14:50:08.876-04:00Research and Development - Work In Progress<div class="separator" style="clear: both; text-align: center;"><a href="http://img524.imageshack.us/img524/4171/radvent.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="130" src="http://img524.imageshack.us/img524/4171/radvent.jpg" width="320" /></a></div>This is a fun project to make. Since the project is far from done, I can't give a date on it, but I did start it during my winter break (Mid-December 2010). Like "The Watery Grave", it was made with the Tomb Raider Level Editor. I don't really work fast, but I made a LOT of progress over my break. Due to college, it's very slow, but I still work on it. :)<br />
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<div style="text-align: center;">Screenshots</div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://img375.imageshack.us/img375/2779/radblizz.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://img375.imageshack.us/img375/2779/radblizz.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://img833.imageshack.us/img833/9445/shot062.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://img833.imageshack.us/img833/9445/shot062.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div style="text-align: center;"><a href="http://www.tombraiderforums.com/showthread.php?t=176593">Link</a><br />
<div style="text-align: left;"><a href="http://www.tombraiderforums.com/showthread.php?t=176593"></a>Editing Tools Used:</div><div style="text-align: left;">Tomb Raider Level Editor (TRNG Expansion)</div><div style="text-align: left;">T-Builder</div><div style="text-align: left;">Strpix</div><div style="text-align: left;">PixStr</div><div style="text-align: left;">Metasequoia</div><div style="text-align: left;">Gimp</div><div style="text-align: left;"><br />
</div><div style="text-align: left;">Game Resources Used:</div><div style="text-align: left;">Mafia - Textures<br />
Tomb Raider 3 - Textures, Objects, Sounds</div><div style="text-align: left;">Tomb Raider 4 - Textures, Objects, Sounds<br />
Tomb Raider 5 - Textures, Objects, Sounds<br />
Tomb Raider: The Angel of Darkness - Textures</div><div style="text-align: left;">Tomb Raider: Legend- Textures</div><div style="text-align: left;">Tomb Raider: Anniversary - Textures</div><div style="text-align: left;"><br />
</div><div style="text-align: left;">All Non-Profit Sources are given full credit for their resources</div></div>Michael Clancyhttp://www.blogger.com/profile/07222094248697286258noreply@blogger.com0tag:blogger.com,1999:blog-2051549612852774799.post-39408607498892952192011-02-07T15:48:00.002-05:002011-03-14T14:49:44.989-04:00The Watery Grave - Published<div class="separator" style="clear: both; text-align: center;"><a href="http://img705.imageshack.us/img705/574/caveg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="119" src="http://img705.imageshack.us/img705/574/caveg.png" width="320" /></a></div>This was a game published about a year ago (January 24, 2010). I never advertised it because of what it was made with - The Tomb Raider Level Editor, and it was only played a large-ish community of people. I'm a bit embarrassed, since I usually get taunted for my efforts and my means of doing what I do, but it's cool. The engine is all of a decade old, but I still manage to pull together some really cool and good looking things out of it, despite the engines age. Even though I have to take materials and resources (mostly textures and sounds, and the occasion object) from other people, I still feel as though I've acquired a fair amount of experience in the years I've been using the program.<br />
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<div style="text-align: center;">Screenshots</div><div class="separator" style="clear: both; text-align: center;"><a href="http://www.trle.net/screens/large/2234c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://www.trle.net/screens/large/2234c.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div style="text-align: center;"><a href="http://www.trle.net/sc/levelfeatures.php?lid=2234">Link</a><br />
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<div style="text-align: left;">Editing Tools Used:</div><div style="text-align: left;">Tomb Raider Level Editor (TRNG Expansion)</div><div style="text-align: left;">T-Builder</div><div style="text-align: left;">Strpix</div><div style="text-align: left;">Metasequoia</div><div style="text-align: left;">Gimp</div><div style="text-align: left;"><br />
</div><div style="text-align: left;">Game Resources Used:</div><div style="text-align: left;">Tomb Raider 4 - Textures, Objects, Sounds</div><div style="text-align: left;">Tomb Raider: The Angel of Darkness - Textures</div><div style="text-align: left;">Tomb Raider: Legend- Textures</div><div style="text-align: left;">Tomb Raider: Anniversary - Textures</div><div style="text-align: left;"><br />
</div></div>Michael Clancyhttp://www.blogger.com/profile/07222094248697286258noreply@blogger.com0tag:blogger.com,1999:blog-2051549612852774799.post-42131120465364791062010-12-06T11:57:00.003-05:002012-05-08T14:06:02.433-04:00Pen-Rock (Digital Collage) - Published<div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;">
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgozgMs3musY2-mm5q-o7G8fLYYAi6oL6pTSqGOcIYMQcIbop6N3Ww5s6VHnz9nmJAdJnuRr7OhxpK1VvMEenRDpWM2wIfncKY2mlLCWfe3cN3d29AChnj6Km_oJb8tp1I1b_l-609eow8/s1600/Clancy_Collage.bmp" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgozgMs3musY2-mm5q-o7G8fLYYAi6oL6pTSqGOcIYMQcIbop6N3Ww5s6VHnz9nmJAdJnuRr7OhxpK1VvMEenRDpWM2wIfncKY2mlLCWfe3cN3d29AChnj6Km_oJb8tp1I1b_l-609eow8/s200/Clancy_Collage.bmp" width="154" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pen Rock (Digital Collage)<span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-size: small;"><span class="Apple-style-span" style="font-size: 13px;"><br />
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Editing Tools used:</div>
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Photoshop</div>
<div style="text-align: left;">
Scanner (Epson something)</div>
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This was a picture done in class using, mostly, pieces from a pen and rocks. The other bits are things around my room, my pocket, the ground, etc. - little small, insignificant nothings. I have a thing for drawing landscapes, but I've never made one out of random items that threw together in all of 5 minutes. I wanted to tell a story of a small community of people who live in an old, worn out town and, to them, it's "home". The rest of the photo is completely up for personal interpretation, like what the little stick figures are doing. Are they taking a care-free jump into the ocean, enjoying time with friends or are they all "taking the easy way out", as a means of escaping the town - its all up to the viewer and how the perceive the photo and what the pictures meaning is.</div>
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It was fun.</div>Michael Clancyhttp://www.blogger.com/profile/07222094248697286258noreply@blogger.com0