Tuesday, October 16, 2012

Some Video Game Concept Art

I should blog more. I really should.

I work on a lot of stuff, because of school, but I tend not to upload anything. I just never get around to it - not out of laziness, but blogging isn't one of my "to-do list" priorities. Recently, I drew a series of life drawings for my life drawing class (that will never see the light of day XD), and a few others for my illustration for games class, which I should upload, as they are directly related to the image below. Here's a GIMP render of a scene from a game I'm working on.

The image itself was rushed, I admit, therefore imperfect, like the lighting/shading is off, but I like the general feel of the picture, so I left it as is. I've never done an image like this before, and even if it's the ugliest image in the world, I'm proud of myself for having done it. Of course, they get better, but I like this for what it is.

Tools used:
Gimp
Google (I took a bunch of images off the internet. Thanks to all of you!)

Tuesday, May 8, 2012

Maya Renders

These are a few things (assignments) I've done during my spring semester of my Sophomore year in college (current as of now). I have a preference for modern aesthetics, such as clean lines, gentle curves, and bold colors. Some people say I should branch out and try something new, which is true, but I don't mind having a style.

Fish Tank Thingy

Fish Tank Thingy - Close-Up 

Unorthadoxoscope
 

Head in a Box

Monday, June 27, 2011

Pop Fusion


This is what I did for fun in my free time. I wanted to, finally, upload something that wasn't school related, or a major project - just fun. I didn't want to edit too much (things like cropping) because I worked hard on the ENTIRE Image.

Tools Used:
-MS Paint
-Gimp.

Monday, March 14, 2011

Rotating Save Crystal

I volunteer for different projects (not often, since the groups are kind of crazy in terms of development), but the group I chose to work for wanted a save crystal in the game. I wanted it to bob up and down while turning, but I never got around to it. It's not all that hard - some basic calculations involving dividing the number of frames by the total degree of rotation and further adding it to the objects - but I left it sitting for a while. The team isn't in a rush, and they like it so far, but I just chose to leave it alone for now. The only problem I have it that it doesn't glow that way I want it to. It shines though, which I enjoy. Texturing this was slightly annoying, since I do NOT UV map (the measures I go to texturing higher poly objects is just ridiculous and tedious), but the benefits are well worth it.

Crystal Done Sept. 18. 2010
Materials used:
TRLE
NGLE extension.
Metasequoia
MS-Paint
Gimp
WadMerger (animation)
StrPix (texturing)
Fraps


Game Resources Used:
Tomb Raider 4 -  Sounds

Wednesday, March 9, 2011

Some 3d Models

These are a few models I did a while back. Since I've been using an older engine, I've been forced to use lower poly models (letting the textures do most of the work) but I think I do did well, given the limitations.

A pistol, Done in 2009



A Fountain, Done in 2008


And a more recent model - a tipped ottoman and pillows, Done in 2011.
I still have to abide by the rules of low poly models. Sad, but true.


Tool Used:
Metasequoia

Monday, February 7, 2011

Research and Development - Work In Progress

This is a fun project to make. Since the project is far from done, I can't give a date on it, but I did start it during my winter break (Mid-December 2010). Like "The Watery Grave", it was made with the Tomb Raider Level Editor. I don't really work fast, but I made a LOT of progress over my break. Due to college, it's very slow, but I still work on it. :)

Screenshots


Link
Editing Tools Used:
Tomb Raider Level Editor (TRNG Expansion)
T-Builder
Strpix
PixStr
Metasequoia
Gimp

Game Resources Used:
Mafia - Textures
Tomb Raider 3 - Textures, Objects, Sounds
Tomb Raider 4 - Textures, Objects, Sounds
Tomb Raider 5 - Textures, Objects, Sounds
Tomb Raider: The Angel of Darkness - Textures
Tomb Raider: Legend- Textures
Tomb Raider: Anniversary - Textures

All Non-Profit Sources are given full credit for their resources

The Watery Grave - Published

This was a game published about a year ago (January 24, 2010). I never advertised it because of what it was made with - The Tomb Raider Level Editor, and it was only played a large-ish community of people. I'm a bit embarrassed, since I usually get taunted for my efforts and my means of doing what I do, but it's cool. The engine is all of a decade old, but I still manage to pull together some really cool and good looking things out of it, despite the engines age. Even though I have to take materials and resources (mostly textures and sounds, and the occasion object) from other people, I still feel as though I've acquired a fair amount of experience in the years I've been using the program.

Screenshots

Link

Editing Tools Used:
Tomb Raider Level Editor (TRNG Expansion)
T-Builder
Strpix
Metasequoia
Gimp

Game Resources Used:
Tomb Raider 4 - Textures, Objects, Sounds
Tomb Raider: The Angel of Darkness - Textures
Tomb Raider: Legend- Textures
Tomb Raider: Anniversary - Textures