Doomsday was a group project that I was put in charge of for a class the fall of 2011. I was in change of scripting, in Game Maker. While art wasn't my job, I still did some. Most of the art I did was effects (like scrolling heat, mist, dust, rain and snow), some background art. On top of art and scripting, I was the gameplay designer and story writer.
Our prototype was finished early - this was because the gameplay itself was simple. This allowed us to pool all of out effort and into making the game more than just a simple shooter. We could add a campaign with a story, freeplay level, cheats, unlockables, upgrades, multiple enemy types and even a few options and mini-games.
The story of the game was a playful mix of key events in earths history, like the extinction of the dinosaurs, the ice age and even Roswell, blended along with some light religion, science and alien motifs; it's as historical as it is silly. As the campaign progresses, the background remains the same, but the effect color palettes change. Realistically, the stars would not change position all that much, but for differentiation, colors and effects alternate and change.
This was a lot to focus on at one time, bouncing back and forth between technical and art, but we're given the title of best game in class, so our collaborative efforts paid off. Given the opportunity, I'd actually restart the project and start refining the project. If not a complete recreation, a sequel. This project taught me a lot, from group manage to pipeline work flow and it's one of the best and most fun I've ever worked on, even with the games oversimplified gameplay.
Doomsday was finished late fall of 2011. It is currently released here/here (scroll down) to the public, finished and completely playable, though a little buggy.
Below is a selection of screens of things I've worked on. Mostly backgrounds, unless stated otherwise.
Main Menu Collaborative effort between Lorren Merritt and myself. Text art and sprites done by Darius Ray. |
Additional Credits:
-Matthew Hurley - Background Art (not shown), Sprites
-Joshua Wozniak - Theme music
-Additional sounds from various internet sources
Tools used (Myself):
Game Maker
Gimp
Photoshop
Google
Game Maker
Gimp
Photoshop
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