Monday, June 27, 2011

Pop Fusion


This is what I did for fun in my free time. I wanted to, finally, upload something that wasn't school related, or a major project - just fun. I didn't want to edit too much (things like cropping) because I worked hard on the ENTIRE Image.

Tools Used:
-MS Paint
-Gimp.

Monday, March 14, 2011

Rotating Save Crystal

I volunteer for different projects (not often, since the groups are kind of crazy in terms of development), but the group I chose to work for wanted a save crystal in the game. I wanted it to bob up and down while turning, but I never got around to it. It's not all that hard - some basic calculations involving dividing the number of frames by the total degree of rotation and further adding it to the objects - but I left it sitting for a while. The team isn't in a rush, and they like it so far, but I just chose to leave it alone for now. The only problem I have it that it doesn't glow that way I want it to. It shines though, which I enjoy. Texturing this was slightly annoying, since I do NOT UV map (the measures I go to texturing higher poly objects is just ridiculous and tedious), but the benefits are well worth it.

Crystal Done Sept. 18. 2010
Materials used:
TRLE
NGLE extension.
Metasequoia
MS-Paint
Gimp
WadMerger (animation)
StrPix (texturing)
Fraps


Game Resources Used:
Tomb Raider 4 -  Sounds

Wednesday, March 9, 2011

Some 3d Models

These are a few models I did a while back. Since I've been using an older engine, I've been forced to use lower poly models (letting the textures do most of the work) but I think I do did well, given the limitations.

A pistol, Done in 2009



A Fountain, Done in 2008


And a more recent model - a tipped ottoman and pillows, Done in 2011.
I still have to abide by the rules of low poly models. Sad, but true.


Tool Used:
Metasequoia

Monday, February 7, 2011

Research and Development - Work In Progress

This is a fun project to make. Since the project is far from done, I can't give a date on it, but I did start it during my winter break (Mid-December 2010). Like "The Watery Grave", it was made with the Tomb Raider Level Editor. I don't really work fast, but I made a LOT of progress over my break. Due to college, it's very slow, but I still work on it. :)

Screenshots


Link
Editing Tools Used:
Tomb Raider Level Editor (TRNG Expansion)
T-Builder
Strpix
PixStr
Metasequoia
Gimp

Game Resources Used:
Mafia - Textures
Tomb Raider 3 - Textures, Objects, Sounds
Tomb Raider 4 - Textures, Objects, Sounds
Tomb Raider 5 - Textures, Objects, Sounds
Tomb Raider: The Angel of Darkness - Textures
Tomb Raider: Legend- Textures
Tomb Raider: Anniversary - Textures

All Non-Profit Sources are given full credit for their resources

The Watery Grave - Published

This was a game published about a year ago (January 24, 2010). I never advertised it because of what it was made with - The Tomb Raider Level Editor, and it was only played a large-ish community of people. I'm a bit embarrassed, since I usually get taunted for my efforts and my means of doing what I do, but it's cool. The engine is all of a decade old, but I still manage to pull together some really cool and good looking things out of it, despite the engines age. Even though I have to take materials and resources (mostly textures and sounds, and the occasion object) from other people, I still feel as though I've acquired a fair amount of experience in the years I've been using the program.

Screenshots

Link

Editing Tools Used:
Tomb Raider Level Editor (TRNG Expansion)
T-Builder
Strpix
Metasequoia
Gimp

Game Resources Used:
Tomb Raider 4 - Textures, Objects, Sounds
Tomb Raider: The Angel of Darkness - Textures
Tomb Raider: Legend- Textures
Tomb Raider: Anniversary - Textures